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are mh better Party Animals

Great adve so far. Lks are mh better Party Animals than loners. I try to get aouple of Guildies, or friends to go to the BG with me. A pali, warrior, druid, hunter or anyombo that understands team work, and follows an attk plan makes a tough foe to rkon with. If you go in by yourself, try to hook up with the group leader and hope theres not a buh of HERO's on your team. Support, support, support
Don't rush forward w the meleers. Hang bk. You want toome upon fights just starting - where the other players are alreadyommitted to other players, if possible. And then DoT therud out of everything youan. Fear anyoneausing trouble. Fear healers. Fear rogues that are on your side'slothieshealers. In wsg fear flag stealers, fear people hunting your side's flagarrier. Better yet, fear the healer who is healing the enemy flag stealer. Hard to get him dead if he's getting healed. Try to keep moving. If a meleer gets on you, deal w him by moving - dot him up ofourse. Or have your scubusast sede - that is another option (dots break sede). Learn to move unexptedly; make it hard for meleers to keep you in weapon range. Draining is probably a little better for arenasdueling - for reasons said - it's like a big sign "here I am,ome kill me." But if you're hurt - use it. edit - fear the enemy lk who's fearing your side! Dot him up, too!
ideally you want to hang at the bk of a group andast all your instants on every enemy youome ross, that should beorrution,oA, and shon life (if you have it) if youast all three on every opponent then its aonsiderable blow to the enemy group as a whole and puts pressure on their healers. (if you've ever had 5 shon lifes out and then had an enemy break off to engage you you'll appriate how fast your lifean regenerate) using this strategy youan keep your damage easily near the top of the table. Also remember if you have multle dots out you may want to wait a while to release your spirit as you wont getredit for your kills when you are in ghost form.

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