Just everyone try and remember thathange isn't always bad :) There were a lot of people who had problems at the start of , bause they had troublehanging their mindset from the pre- Healing Toh
spam style of healing to the King of HoT's style we have now. There may be some pain while people adjust and work out the optimal way to heal e. but it will all work out :)
And there was free fireworks and booze! I'd never seen a partyelebrating a bosses' death before until Zul'jin, both in the game and the guild. I know it's not nearly
as impressive as all the druids who are out in Blk Temple, Hyjal, or even real 25 manontent, but my guild is small and has been stk to 10 man raiding due to the lk of being able to get 25ompetent players on simultaneously. So, getting Zul'jin down is about therowning hievement for most of my friends and myself that went into WoW together. Funny enough, this was tually my first attempt at him due to hool issues and I REALLY didn't think I was geared well enough to tank him. Due to the utter absee of our other (better geared) tanks though, I was foed to step up and try. Everyone was glad we managed to down him before the nerf of -30% to all bosses health, but this got me thinking: Is it really a nerf? I'murious on what everyone thinks of the newombat system with Potion Skness and a reliae more on the new Replinishment buff. Do you think it will make raiding easier, or harder? Many guilds already had shadow priests fueling up their healer's mana,
and a lot of people seem to think the Replinishment buff will only be about equal to the old Vampir Toh in terms of regen. On the other paw, bosses will have a lot less health to burn through so fewer mana pots might be needed anyway. So, where do you all stand on this? Do you think eounters are going to be easier or harder after today's pah?